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Thread Statistics | Show CCP posts - 27 post(s) |

Sizeof Void
Center for Advanced Studies Gallente Federation
347
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Posted - 2013.04.26 22:41:00 -
[1] - Quote
I like that a number of changes are being made simultaneously, rather than a single change. A single change allows for rather easy market speculation; multiple dependent changes help to keep everyone guessing.
I note, however, that T1 module market & manufacturing, which has been in a moribund state for quite a while, has been neglected yet again. No one uses T1 modules, and so, no one builds them (except to use in T2 module manufacturing). Removing them from NPC drops did absolutely nothing to fix this problem.
Given that most noob industrialists are much more likely to start off by building ammo or T1 modules, rather than jump immediately into building ships and T2 stuff, it seems to me to be a rather significant oversight, in the new player experience.
So, how about including something to encourage the entry-level industrialists? |

Sizeof Void
Center for Advanced Studies Gallente Federation
347
|
Posted - 2013.04.26 23:00:00 -
[2] - Quote
Marsan wrote:POS fuel may start to really hurt if the Goons and Co start hoarding Ice and hunting ice miners. Maybe you were asleep during the Ice Interdiction, but the "Goons and Co" have already tried this.
The interdiction itself was implemented well, lots of Macks died, and blue ice and blue ice product prices indeed spiked for a couple of months. But, most of the industrialists maintain large POS fuel stockpiles - ranging from a few months to several years. Keeping the interdiction going long enough to bleed out those stockpiles proved somewhat impractical. Ice miners were also still able to sneak through the interdiction, just enough to keep topping off those stockpiles.
Today, it would be even more impractical, since, post-interdiction, any industrialist who did not have a large stockpile before certainly has one now.
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Sizeof Void
Center for Advanced Studies Gallente Federation
347
|
Posted - 2013.04.26 23:09:00 -
[3] - Quote
Hmm... I remember long ago when getting enough Trit was one of the bottlenecks in building ships in null. It was easier to get it from high sec, but transporting it still put a limit on how fast we could crank ships out.
So, will the changes to ore composition increase super cap proliferation even further? Or is the current limitation on production due to manufacturing lines & times. Just wondering.... |

Sizeof Void
Center for Advanced Studies Gallente Federation
347
|
Posted - 2013.04.26 23:34:00 -
[4] - Quote
Chris Winter wrote: Right now, mining in WHs is only barely safe by virtue of your opponents needing to get probes out to find you, and an experienced prober can still find you with the probes only being visible on dscan for less than 30 seconds. But that still gives the victim--I mean, miner--a small chance to spot the probes and GTFO before it's too late.
With grav sites being anoms, you have only a few seconds' window to spot the attacker (if their incoming wh is within dscan range, the short period between wh cloak and true cloak), or no window at all. There is no reasonable room for pilots to "practice vigilance" outside of gimping your yield by replacing one of your strip miners with a scan probe launcher. A 50% yield loss makes it a waste of time.
The rest of the changes look good, but mining in WHs will become significantly more dangerous in Odyssey if ore sites become anomalies.
So, mining in WH becomes almost as dangerous as mining in NO high-sec? Don't see the problem... :) |

Sizeof Void
Center for Advanced Studies Gallente Federation
347
|
Posted - 2013.04.27 04:03:00 -
[5] - Quote
EvilweaselSA wrote:i must say i am really really really unhappy about having to rescan the 60k+ moons we have scanned
UUGH Wow, you Goons scanned 60k+ moons? What a carebearish thing to do.... lol. ;) |

Sizeof Void
Center for Advanced Studies Gallente Federation
347
|
Posted - 2013.04.27 06:56:00 -
[6] - Quote
How about introducing Outposts into high-sec, and begin removing most, if not all, NPC stations completely from the game? |

Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.27 21:22:00 -
[7] - Quote
EvilweaselSA wrote:a miner is prey and its only defense, like prey, should be fleeing to safety when the predators arrive Ya know, if this is really true, then all mining ships should have a built-in +4 WCS, as well as a much higher agility for faster warp outs and to help avoid bumping.... |

Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.27 21:29:00 -
[8] - Quote
Althanaslas Imhari wrote:I'm not a miner myself, but something that I haven't really seen taken into account yet is that ORE ships use oxygen isotopes as well, along with one of the more popular JFs (Anshar). The only mining ship which uses oxytopes is the Rorqual. The mining barges, exhumers, the Venture, and the Orca do not use oxytopes. |

Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.28 23:31:00 -
[9] - Quote
Scatim Helicon wrote:Literally every single person in nullsec was at some point a high sec player who moved out, since that is where our characters spawned when we created them. Nah - that's like saying you are a stupid American, just because you were born in the US, despite that fact that you actually grew up in a more enlightened and educated country, such as Iceland. :)
Seriously though, you aren't a high-sec player because your toon was spawned in high-sec; rather, you are a high-sec player because your toon has never left high-sec. |

Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.28 23:57:00 -
[10] - Quote
Frying Doom wrote:It does seem a bit strange to announce that 50% of EvE players, play solo and then introduce more things that require multiple players. Not really.
Many solo players opt to have multiple accounts and multi-box, rather than play with others. More than a few of those mining fleets are run by a single solo player.
And, more accounts per player means more money for CCP. |
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Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.29 04:20:00 -
[11] - Quote
Aria Ning wrote:So when CCP says 50% of all players in EvE play alone does that include the many solo players who have multiple accounts? I would guess "yes". I seem to recall these sorts of questions being asked on one of the recent surveys. |

Sizeof Void
Center for Advanced Studies Gallente Federation
351
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Posted - 2013.05.02 01:06:00 -
[12] - Quote
EvilweaselSA wrote:when called on this statement you first tried to lie about what you posted, and when that was wrong tried to claim that when you wrote "tech" you actually meant "tech or anything that is not tech" and glossed over that you'd just gotten caught red-handed lying about what you wrote not an hour ago
so let's stay on this issue until we've cleared it up to everyone you should not be listened to, ever.
This is why I prefer to post anonymously... lol. |

Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 01:17:00 -
[13] - Quote
Holderof Corp wrote:Fun fact, CCP have stated multiple times that they want to see highsec as a training ground and not as a permanent home. I dunno. High-sec is awfully big for just a training ground.
I think that if CCP really wanted to nerf high-sec over the years, the right place to start would be by gradually lowering system sec status to below 0.5, for most of high-sec. Certainly, this would have been more effective than making weird obscure changes which have not seemed to have affected high-sec population numbers much, if at all. |

Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 01:18:00 -
[14] - Quote
CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. You don't boil frogs... you fry them, in batter. Yum, yum...
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Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 01:21:00 -
[15] - Quote
More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.
How about it? Is it even on the list of things to do? |

Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 03:05:00 -
[16] - Quote
mynnna wrote:It's a euphemism. The idea is that if you want to cook a frog you can't just throw it into a pot of boiling water, it'll jump back out. So you stick it in the water, and it thinks its pretty nice, and then you sloooooooooowly turn up the temperature. Yeah, mynnna, I got it. Thanks.... lol.
BTW, congrats on the CSM election. Hope you keep posting in MD.
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Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 03:16:00 -
[17] - Quote
EI Digin wrote:Sizeof Void wrote:More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.
How about it? Is it even on the list of things to do? T1 modules were removed from NPC drop tables in order to make manufacturing them better for new players. I know. And, it didn't work out, because the NPC meta drops were not adjusted at the same time.
Barring a few exceptions, low meta modules are better and cheaper than their T1 counterparts. They are also readily available, making almost all T1 module manufacturing and sales a rather profitless and pointless endeavor. |

Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.03 00:29:00 -
[18] - Quote
What about the ships that move these "shaken up" resources around?
I seem to recall that we were promised a long, long overdue rebalancing pass on the T1 industrials, but nary a word has been heard since. |
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